Timbertales Release Version 1.4.0
I am proud to announce that Timbertales is now full released, yeah!
There are some major changes included in this step – I will describe them in detail below, but first of all: I want to thank everybody, who supported Timbertales by feedback, questions or even money. I am very happy that I was able to develop Timbertales this far and this was only possible, because of your kindness and support. Thank you!
Lets get on to the changes for the release version:
Steam Achievements (Steam version only)
I think I don't have to tell you much here. I added 30 achievements with their own pictures and challenges. There are also some hidden achievements, so good luck achieving them all!
Improvements to the game
I increased the game speed a bit, so everything should feel a bit more fast paced. The attack animations should close the distance to your opponent and making the combat feeling more enjoyable. I spend also a lot of time into bug fixing, which includes problems with fullscreen mode, crashes in missions or wrong counting map objectives.
All units should feel more alive by now. I added new idle animations for every unit to make the game more lively.
There were a lot of sound effects, which were annoying or not matching at all. I made a lot of changes to the sound effects and I hope you like them.
Of course there were also a lot of code changes and cleanup overall. I wish you a lot of fun while playing Timbertales and feel free to share your thoughts!
Future of Timbertales
I want to be open and share some insights with you. Unfortunately Timbertales didn't sale very well and I didn't received so much feedback I would have hoped for! Nevertheless there are some fans and I am still willing to invest time into the game. My backlog is full of cool features and updates, but how to say the game needs to pay off a bit first. I don't want to earn a million bugs that said, but I can't invest full time into a game, when I have less than two sales / week.
So summarised if there is good feedback and the game performs quite well in future. I will invest more time :)
I also wanted to make sure, that you are aware of my Patreon Site, if you would like to support me. There is already some planning ongoing for my next project scheduled for 4. Quarter of 2018 and it will be a blast :)
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